Capo: Empire of Crime
A turn-based organized-crime strategy game. Take control of a 1930s criminal outfit. Extort neighborhoods, bribe police and politicians, run speakeasies and casinos, and fight rival gangs for control of the city — one planning phase at a time.
You plan the week, hit End Turn, and watch your orders resolve. Then you read the newspaper, check the event log, and plan the next one.
I built this from scratch as a solo project — a love letter to the classic 1990s organized-crime strategy games I grew up playing, rebuilt with modern systems and AI. It’s v1.0 and there will be rough edges, but I’ve been working on this for months and I’m proud of where it is. Your feedback shapes what comes next.
What makes it different
Planning-first, not real-time. Every order is a deliberate choice.
A living city. 256 blocks across 9 procedurally-generated neighborhoods, each with its own zone type and mix of businesses. Every game is different.
Real strategic AI. Rival gangs have goals and strategic objectives — they expand, consolidate, defend, and ambush just like you do. No AI cheating allowed - this is probably the piece most in refinement still.
Corruption that actually matters. Bribe individual police officers, politicians, judges, and DAs. Weather FBI investigations that escalate over weeks.
Real consequences. Hoods get arrested, go to trial, squeal, and die. Your boss can be assassinated — which ends the game.
Victory requires killing the boss. You don’t win by racking up points. You win by walking into your rival’s HQ and putting the Don in the ground.
Features
- 256-block procedurally generated city with 9 neighborhoods
- Up to 4 rival AI gangs
- Full fog of war — scout, intel, and informants matter
- 14 illegal business types with supply chains and upgrades
- 5-tier influence tree
- Corruption system: bribe cops, politicians, etc, win elections
- FBI investigation mechanic with escalating pressure
- Diplomacy: alliances, pacts, tension, declared war, silent war
- Boss assassination victory condition
Feedback
There’s a Feedback tab built into the game (Settings → Feedback) that sends me your save file so I can actually reproduce bugs. No account needed. I’m one person and I read everything.
Discord: https://discord.gg/5gC62yBsjY
| Updated | 8 days ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | TVO Studios |
| Genre | Strategy |
| Tags | City Builder, Crime, gangster, Management, Sandbox, Singleplayer, Turn-based, Tycoon |
| AI Disclosure | AI Assisted, Code, Text |
Download
Install instructions
Browser: Built a demo you can play in browser to test it out.
Windows: The app is unsigned — SmartScreen will pop up the first time. Click "More info" → "Run anyway". Only happens once.
Mac: Right-click Capo.app → Open → click Open in the dialog. If you get "Capo is damaged", run xattr -cr /Applications/Capo.app in Terminal.
Both of these happen because code-signing certificates are expensive for a solo dev. If there's enough demand, I'll get them signed and ship a free update.
Minimum resolution is 1280×800. Recommended 1440×900+. Also much easier with a mouse.
Development log
- Devlog: Capo 1.1.38 days ago
- Devlog: Capo 1.1.217 days ago
- Devlog: Capo 1.1.025 days ago







Comments
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This is great game!❤️